Avid|DS HD, page 2

[Continued from Page 1]

What's in the Box?
Let's take a look at what you get in this turnkey package. The only way it's sold is in turnkey form because of tight integration between boards, software and drivers, making it easier to support, according to Avid. DS HD ships with an IBM ZPro workstation with dual 1GHz processors, 1.5 GB of RAM, 288 gigs of hard disk space, dual 21" monitors, Windows 2000, a 3Dlabs Wildcat 4210 graphics card and a remote processing license for 2 CPUs.

You'll hear no complaints from me about the IBM ZPro, a workstation that's proven to be among the more reliable choices. And, with that one-and-a-half gigs of RAM, well, that ought to be enough! As you'll agree, there's some serious processing power under the hood. And, if you're already among the 1000 standard-definition DS users, Avid invites you to upgrade to the HD version for $150K. In either case, all you need to add is an HD monitor (make sure to get one that supports 601 as well as HD), an HD deck, and maybe tri-level sync if you're going to be doing 24p. By the way, all that disk space will give you about 40 minutes of uncompressed HD footage. According to Avid, by next quarter the company plans to support 240 minutes of total uncompressed storage. That'll be well over a terabyte of disk space.

Driving DS HD
So what's it like to drive this beast? I like it. It's great the way this software makes you feel like your video is right there in front of you the whole time, and you bring the tools to it, rather than importing and exporting the video all over, switching from this mode to that. There's a nice innovation called the Swift Menu, or as it's affectionately called at Avid, "Mighty Mouse," which lets you hold down H on the keyboard and right click, and contextual options are presented to you right where you need them. And its Gestural Editing lets you use a tablet and flick things here or there, draw circles to move forward or backward, and program anything else you'd like it to do. It's entirely possible to edit an whole production with your three hot keys (H, J, and K) in one hand, mouse in the other, and your eyes never leaving your video. This is especially comfortable for those who rose up in the nonlinear editing world. Even though I cut my teeth in linear editing suites, even I got used to this "heads-up" concept in a hurry. But if you're not happy with DS's choices for hot keys, go ahead and program your old favorites from GVG, Media Composer, or Sony editors.

The effects tree lets you create a composite sequence by "twanging," "kissing," and "ripping".
[Click for full size image -- 59kb] The effects tree lets you create a composite sequence by "twanging," "kissing," and "ripping".

Feel the Power
Power permeates throughout this application. For example, each layer has its own color correction, keyers, graphics track and DVE. Not only that, but each layer has its own effects tree. Introduced in DS version 3.0 and refined here in the HD version of 4.0, the effects tree is a great way to visualize layers. It's intuitive to just drag an effect to the window and twang it onto the tree. "Twang" it? Yes, there's special lingo that goes along with the effects tree. First there's Kissing, where you take two nodes and touch them together, and they connect. There there's Ripping, where you grab the node and either shake it or hold down the space bar and it's released. New for version 4.0 is the ability to drag and drop clips directly to the effects tree, where before you had drag a clip to the timeline. Like an effect you just made? Copy it (Control-c) and paste it onto the tree for use with another shot. If you want to do DVEs (digital video effects), even though they're in HD they still are able to scale down interactively. Composing three layers of uncompressed HD at the same time was quite an interesting experience, although I still had to render the sequence to see them as actual moving video. A great compositing feature is the ability to add a cache layer, which allows you to render everything under that, make changes above and not lose the processing done on that rendered layer. It's like landings for stairs, so if you fall, you'll only tumble so far instead of somersaulting all the way to the bottom. With this kind of high-end compositing, rotoscoping, wire removal and more you won't need to go to third party effects packages, keeping intact DS's theme of keeping your video right in front of you.

Next Page: Text Features


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