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[Continued from Page 1]
Back up in the Controls Window, we're going to deal with the second choice first, a little pop-up menu that lets you decide whether to let Graffiti animate your particles for you, or to do it yourself. These are advanced particles, doggone it, so we're going to take control of these bad boys ourselves. Set the pop-up to Manual. To tell you the truth, I'm not all that fond of any of the preset animations. They're okay, but I tend to have specific things in mind when I play with particles, and it's much, much easier to tweak when you don't have presets getting in your way.
The next couple of settings are fine: the Explosion Type as Constant, and a multiplier (Particles X) of 1000. That means the number of particles that you set in the Grid Spacing is multiplied by 1000. We could also choose to multiply by one, 10, or 100, and the maximum number of particles is 100. To create my Sands effect, I opted for the maximum number of particles, 100,000.
Which, of course, they are. You'll often want to set a value that stays the same for the duration of an effect, such as a key. You usually don't need the value of a chroma key to change over time, although you certainly can if the need arises. Instead, you select the shade of blue, green or red that you need for your key, and specifically DON'T want it to change. Constant is the interpolation for you in this case. Constant is also the ideal default interpolation for hard-core users of After Effects to use when they're in Boris, in order to have the two programs behave a little more similarly when it comes to setting keyframes. You can set the default interpolation in the Preferences. The default is Ease In/Out, which is now my second favorite. My new favorite is Constant.
Skip ahead to the Options tab, and slide the Density to about 200, and reduce the particle size to 50. We're making grains of sand here, so small is good. As the size gets much smaller than 50, I found they were looking more like dust or smoke than sand. You can surely imagine many, many uses for smoky particle effects with text, but our goal is sand, Make both parameter Constant interpolations, since those numbers will remain the same throughout the effect.
Notice too that I'm not even getting to the More Options tab, which have to do with channels (including alpha channels) and apply modes. These really are ADVANCED particle settings. Next: Making the Gradient |
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