Tim Wilson
BorisFX WWUG Host

Cool enough, but this doesn't sound quite like an entire enchilada yet.
Is that a question?

Yes, smartypants, that's a question. How's this: tell me more.
That's not a question either, you know, but I'll answer anyway. New filters, including plug-in filters, really are just the beginning. RED also includes a full-featured text tool/character generation application, which Artel sells as a standalone product called Boris Graffiti. It's got everything you'd expect from a professional caliber CG, too: customizable style sheets; incredibly fast set-up of rolls, crawls, zooms and more; soft shadows/borders/glows with customizable edges; and everybody's current fave, animated tracking. All of it keyframeable, of course.

What about texture mapping?

Yup. And the "texture" can in fact be anything you want, not just a still image file, because the map track is a track like any other in BorisFX. You can map a color (keyframeable of course, so you can change the color of the text over time if you want). You can also map one of the tracks of video from your host application, or any imported movie you like. Use your newly generated text as a mask for another track. Use a mask on your newly created track. Filter it any way you'd like with any Boris or plugged-in filter, and so on.

RED is looking quite enchilada-esque indeed, I think, but I'm still hungry. What else have you got?

How about 3D text? In fact, RED is a pretty full featured 3D app-within-an-app.

You can create the 3D text, extrude to your heart's content (animate the extrusion, too, if you want), apply the bevel of your choice and you're ready to begin.

Each side of the 3D text can have something different mapped to it if you choose: each side of the text is its own track and has the same color, still image and video choices available to you anywhere in BorisFX. That means that a simple pop-up allows you to map a different video to the front, back, sides, and bevel to each side, filtered as you like it.

There are also all the 3D animation controls you'd expect, like lights and camera. The action part of the equation is provided by the now-familiar Controls window in Boris, which remains the easiest, most direct way offered by anybody on the planet to control parameters like position, opacity, tumble/spin/rotation, etc.

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