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What about custom
3D shapes in RED?
First, don't forget that "text" isn't limited to letters -
many fonts contain a variety of interesting shapes. The 3 shapes at
left are hidden characters from fonts that are on your computer. (I'll
let you have fun searching for them, but they're there.) I just mapped
some sample files from the RED installation CD to their fronts, but
otherwise left the extrusions at their default settings.
Many fonts
are in fact nothing but collections of pictures: my corporate logo,
for example, is two characters contained within a custom, picture-style
font.
And if you enjoy
fonts as much as I do, you've already got Fontographer, or something
similar to make your own fonts, which can then look like any shape you
want.
Second, you don't
need to mess with creating your own fonts if you don't want to, because,
beginning with RED version 1.1, you can extrude any Adobe Illustrator
EPS file you care to create. That's about as easy as it gets.
Alas, RED doesn't yet support the direct importing of native 3D files,
although it's a feature I'd like to see. In the meantime, saving 3D animations
in Quicktime-compatible formats to import into RED is easy enough.
RED's goal isn't to replace the tools that a 3D artist uses, though -
it's to add more 3D features to the video editor's toolbox, some of which
aren't available anywhere else.
Yeah? Like what?
One of my favorites is the 3D container. This has been available since
BorisFX 4.0, of course, but RED offers a startling variation.
True Z space control has long been one of the holy grails of compositing.
Atomic Power's Evolution, for
example, offers a Z space plug-in that makes these sort of manipulations
very easy, with features like focal length settings to control how blurs
are selectively applied, helping emphasize the position of individual
elements in space. Videonics takes this a step further by building their
entire Effetto Pronto system on the assumption that all compositing
is 3D compositing, implemented so thoroughly that it can literally be
disorienting to longtime users of 2D apps.
| RED,
however, allows the layers to not only interact in Z space, but
to actually intersect. Here's how easy it is: place your
elements in a 3D container, and select the checkbox marked "Respect
Z Order."

Now, as the
layers move forward and back in Z space, they intersect and pass
through one another exactly as you define. Note the shadows, too
- cool, huh?
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Okay, intersecting planes and shadows are very cool. But why the hell
would I want to do that?
Good question! The answer to that is like the answer to the question,
why do dogs lick themselves? They do it because they can. Once you know
that you can make shapes intersect in Z space, you'll find yourself doing
it more and more often, because you can.
| I
don't mean to sound entirely facetious here. Among the goals of
effects creators is to create unique looks, and you can definitely
do that with Z space containers. |
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You
can have REAL fun when you start combining containers, since there
are many, many things you can do with containers in BorisFX that
you can't do easily any other way, if at all.
Here's
a speedy example of a text container inside a 3D container, so that
the roll intersects with a layer that also has a roll animated across
it. By placing the Text container with the vertical text inside
a 3D container, I could spin it slightly to the left. Then I put
all of that inside another 3D container, checked "Respect
Z Order," and let that layer cast a shadow across the ball
layer.
It's incredibly
easy to take it from there, to do things that have quite literally
never been seen before, and maybe one or two that should never be
seen again.
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It's worth remembering, too, that everything in a container gets rendered
in one pass. That means not only speedier renders, but higher quality
renders.
Fine, but I'm getting a headache now. Tell me again what RED
is?
Just because you put a question mark on the end of a regular sentence
doesn't really make it a question, you know.
Are you gonna answer me or not?
Now THAT's a question. Boris RED is a plug-in for editing applications
that offers advanced filtering, compositing and DVE. Using the basic
BorisFX interface, it adds support for AE plug-ins, and integrates titling/CG
with 3D text and custom EPS extrusions. RED also offers a variety of
advanced rendering options, including motion blur and field rendering.
Jeez, was that so hard?
I guess not. Any more questions?
Yeah, a couple. What does this mean for the future of BorisFX and
BorisAE?
Those products will continue to exist, developing along their own parallel
paths. New versions of each should in fact be out pretty soon. (Note
that this statement is pretty much equally true whenver you read it,
kind of like your horoscope. The fact is that these guys develop so
much, so quickly, that a new product or a new release is virtually always
just around the corner.) Artel also offers an entry level product called
Boris Factory for around a hundred bucks that will also be continuing
to add new features over time.
So if you don't want or need some of the advanced features in RED, don't
worry - there are BorisFX products at whatever level is right for you.
But because they all share the same basic interface, it's very easy
to move on to the next level, too.
All very well, but a lot of this is stuff I already do in After Effects.
No question, After Effects is awesome. (And I mean "no question"
both by way of agreement and as an ever so subtle rebuke - once again,
not a question.) AE is the compositing application that all other software
has to measure up to. But that's what it is: a compositing application.
The BorisFX family of products, including RED, is aimed squarely at
editors, and that makes for some different approaches.
Let's leave aside for a moment that Boris adds features to AE, such
as improved - and speedier rendering - keying and blurs, as well as
a variety of 3D shapes and Z space controls. Those are mostly available
inside BorisAE, of course, as is Boris's 3D text tool. Others, like
the 3D containers, are strictly a BorisFX/RED innovation.
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